Working at PC Gamer, you quickly learn the benefit of taking as many screenshots as possible. For reviews, its worth having a large selection to choose from, and the spares end up getting used all over the rest of the magazine. Most of these shots find their way on to Flickr, viewable only to to the PC Gamer staff on my Friends list. But I’ve made those taken for the Brothers in Arms 3 review public.
The set covers every area of the game, contains 541 screenshots in total and includes spoilers. I’m mentioning it here because I like the how the pile of thumbnails looks for the set, switching between blue sky and sunshine, grey and cloudy, indoor, outdoor, daytime, nighttime. It’s the experience of the game boiled down to its shifting colour scheme.
It also reveals how bad I am at taking screenshots. I took almost 800 of the game for the review and although I’ve removed the worst of the duplicates, there are still dozens that are nearly identical. I seem to like hammering the screenshot button repeatedly. Popular moments of which to take screenshots include: my dying, cutscenes, and hiding behind a brick wall. It’s hard to press the screenshot key in the middle of the action, so I end up with lots of shots of the in between moments. The moments least illustrative of the game.
The full set of screenshots is viewable here.
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