Monthly Archives: January 2008

Level Design: Sven Co-Op

I spent a lot of time as a teenager designing levels for Half-Life 1, and I’ve been uploading some old screenshots to Flickr recently.

These screenshots chart my progress as I learnt Half-Life’s map editor and engine, and show the gradually more complicated architecutre, lighting and texturing I created with each obsessive re-design.

This is most clearly demonstrated in the ever changing corridor from my aborted Sven Co-Op map, which starts looking like this:

Sven Co-Op Map #1

And finishes looking like this:

Sven Co-Op Map #5

There are many more horrible examples of arbitrary architecture below, and I’ve written a little about what I remember from each map. Also, as a treat: scans of scribbly ideas scribbled on crumpled paper.

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